Game Assumptions: A Technique for Coming Up with Game Ideas




In Rob Daviau's oft-circulated talk about how he created Risk: Legacy, he discusses his process of coming up with new ideas. He just lists the basic assumptions we have about tabletop games and examines how they might be subverted. I thought Twitter would be a great medium for this exercise. It kind of blew up!

(Check out PipPip)

This is just a small sample of the cool ideas that got sparked yesterday. Also check out Ignacy Trzewiczek's blog post for games that already subvert some of these basic assumptions.

Comments

Popular posts from this blog

5 Graphic Design and Typography Tips for your Card Game

Troubleshooting: How to fix "Remove Blank Lines for Empty Fields" in InDesign Data Merge

One Thing to Avoid in Game Design